Linas Jesaias — Design Engineer and Product Developer

Linas Jesaias

Design Engineer / Product Developer

I design and build digital products across web, creative software and interactive systems.

SCROLL

Designing and building from idea to working product.

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Selected work

Tools, games and systems made to be used.

06 projects / software, sound and playful systems

SERIGO project preview
/01

SERIGO

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Beta

A hybrid synthesizer for Windows: three layers of analog, wavetable, sample and granular sound, 1,024 presets, VST3 and standalone.

Designed and built a hybrid synthesizer in C++20 with JUCE 8: sound engine, interface and a 1,024-preset library.

C++20JUCE 8VST3Audio DSP
KVIZY project preview
/02

KVIZY

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Live

A Danish pass-the-device quiz product designed for one shared screen, quick setup and real game-night use.

Designed and built a Danish quiz product with offline-first flow, mobile UX and practical game-night pacing.

Next.js 16TypeScriptPWAOffline-first
ORVO project preview
/03

ORVO

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In development

A creative audio product for turning samples into evolving playable instruments through tactile controls and visual feedback.

Product concept, interface direction and iterative development of a private preview build.

C++20JUCE 8VST3Audio DSP
MIDIUM project preview
/04

MIDIUM

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Beta

A visual MIDI instrument concept for sketching melodies, basslines and patterns directly into a producer-focused piano roll.

Visual MIDI workflow prototype combining product direction, interface design and plugin development.

C++JUCEVST3MIDI
m0vem1nt project preview
/05

m0vem1nt

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Live

Your music, as a place. m0vem1nt is a free first-person movement game in the browser: bhop, strafe and surf through 14 tracks or your own songs.

Designed and built a first-person movement game where every song, official or your own, becomes a course.

Three.jsTypeScriptWeb AudioProcedural 3D
Lettus project preview
/06

Lettus

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Live

A free grid word game: pick a letter, build words across, down and backwards, and outscore an AI or friends on one screen. No download.

Designed and built a grid word game with solo, AI and same-screen multiplayer modes.

ReactTypeScriptGame LogicPWA
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About / Jesaias

Building where software, sound and play overlap.

Copenhagen, Denmark
Design Engineer

Jesaias, design engineer and product developer
Design engineerDK / available

I build digital products from the first idea through the details that make them feel finished. My work moves between web products, interactive systems and creative software.

My background started in visual design and grew into product development. I work hands-on across direction, interface, prototyping, testing and implementation, using modern AI-assisted development tools while keeping product and visual judgement at the center.

Résumé (PDF) ↗
Watch the Project Reel1:28 / sound on
React / Next.jsTypeScriptTailwindFramer MotionJUCE / C++Unity / C#PWA / offline-firstWebSockets
>Process+
/01

Direction

Clarify the product, audience, visual direction and first useful version before building too wide.

/02

Prototype

Move into React, Next.js, TypeScript and Tailwind to make the idea tangible.

/03

Test

Debug flows, interaction timing, edge cases and mobile behavior until the experience feels reliable.

/04

Polish

Refine copy, motion, responsiveness and the small product details that make a demo feel credible.

>Work signal+
Best fit
Design engineer roles, product/frontend roles, creative technology and selected freelance projects.
Workflow
Creative direction, rapid prototyping, debugging, testing and fast iteration.
Primary tools
React, Next.js, TypeScript, Tailwind and Framer Motion.
Project experience
JUCE / C++, Unity / C#, WebSockets, PWA patterns and API-backed products.
/01

Product development

Useful web products shaped around clear interfaces, fast iteration and real use.

/02

Creative systems

Games and interactive tools where the technical idea is part of the experience.

/03

Audio software

Instruments and workflows that make sound more tactile, playful and immediate.

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Capabilities

Product judgement with hands-on implementation.

I use tools such as Codex for implementation support, debugging, iteration and exploring solutions faster.

/01

Product & Frontend

Web products and interfaces shaped around clarity, responsive interaction and fast iteration.

React / Next.jsTypeScriptResponsive UIProduct implementation
/02

Interaction & Prototyping

Interactive concepts, motion, real-time experiences and playable systems taken from idea to working prototype.

Interaction designMotionReal-time UXGame / product logic
/03

Creative Software

Desktop tools, audio products and unconventional interfaces built around creative workflows.

JUCE / C++ project experienceAudio / MIDI workflowsDesktop product designCreative tooling
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Contact / Start a conversation

Have something worth building?

Usually answered by email